Processing FAQ
Answers to 20 Common Questions
Heya, I'm Summer and I made this guide to help you out with any questions you may have about processing. It's essentially a processing guide in FAQ-style, so you can more easily search for specific info.
Enjoy :)
Preface - for very interested readers :)
What is processing?
Processing is about taking raw materials, for example produced by your worker empire, and refining them for use in further activities like trading, cooking and workshops. It's a low effort lifeskill and doesn't take a whole lot to get started. One of the coolest things about processing is that once you get further into it you can form elaborate recipe chains to craft valuable items, like
The state of processing
Processing for profit has seen better times, partly because some of the activities it feeds into, like trading and workshops, have seen better times too. The moneymaking potential has noticeably fallen behind comparable lifskills like bartering and cooking. Nowadays, the main appeal of processing is being low effort and afk-able.
On the bright side, leveling processing is fairly straight-forward (question 14). To earn money, you have a few recipes at your disposal (question 16). Processing markets these days are stable for the most part, which means I can share some for-profit recipes with you without negatively impacting the market. Beyond that, finding recipes has never been easier with tools like bdolytics.
Overview
1. How to process?
- Open the processing window (L key)
- Select a processing type
- Input the materials
- Press 'Start' or 'Mass Process' (more on mass processing in question 4)
Processing can have the follow outcomes:
Message | Meaning |
---|---|
Processing has succeeded | The craft succeeds. |
Processing is not going as planned | The craft has 'missed' and will be re-tried. (question 2) |
It is not working at all | You input the wrong recipe or are missing knowledge (question 9). |
Insufficient ingredients to continue processing | You got the recipe right but don't have enough materials for a full craft. |
Don't worry, materials will only be consumed if the craft succeeds.
2. How can I stop processing from failing?
Even if you meet all conditions to succeed the craft, the message Processing is not going as planned
can appear which means your character has to re-try the craft.
The chance of this happening depends on your processing success rate, which is 70%* at base and goes up to 100%.
Here's how to increase your success rate:
Category | Item | Success Rate |
---|---|---|
Pearl Shop Costume | 3% | |
Clothes | 6%-40% | |
Food | 10% | |
15% | ||
Elixir/Draught | 20% | |
Alchemy Stone | 11% | |
11% | ||
14% | ||
Artifacts | 5%, up to 2x | |
Lightstone Set | Clang! Clang! | 20% |
Items in the same category don't stack.
Is there a cap to processing success rate?
You may have heard that the success rate cannot reach 100% due to being capped. According to tests by the lifeskill community, we're almost certain that the success rate can reach 100%. However, some items seem to have a different success rate than indicated in the item description. This includes
*We used to think that the base success rate is 67% but a recent source shows it to be 70%.
3. What is mass processing?
What it does
Mass processing lets you process multiple batches of items at once. It also takes 10x longer than regular processing. Example: processing timber into planks:
- Regular processing: 6 second craft time, 1 craft at a time
- Mass processing: 60 seconds craft time, 10+ crafts at a time
The number of mass processing crafts depends on your mastery (question 4).
You need a
What you can mass process
Mass processing only works on stackable items. You can't mass dry for example fish because they take up 1 inventory slot each.
Also, it only works on Shaking, Grinding, Chopping, Drying, Filtering, Heating.
There is no mass processing for Simple Alchemy, Simple Cooking, Imperial Cuisine, Imperial Alchemy, Guild Processing, Manufacturing.
Use mass processing or regular processing?
There is no downside to mass processing. At worst, it's as fast as regular processing and gets faster the more mastery you have (fast as in crafts per hour, not craft time).
4. What does processing mastery do?
Processing mastery increases the number of crafts ('batches') you can perform at once through mass processing.
For example, with 440 mastery
you can perform 32 crafts
at once.
Mastery does not affect how many items you get each craft (question 7)
Mastery | Batches | Mastery | Batches | Mastery | Batches |
---|---|---|---|---|---|
2 | 10 | 440 | 32 | 930 | 76 |
20 | 11 | 460 | 33 | 960 | 80 |
40 | 12 | 480 | 34 | 990 | 85 |
60 | 13 | 500 | 35 | 1020 | 90 |
80 | 14 | 520 | 36 | 1060 | 96 |
100 | 15 | 540 | 37 | 1100 | 112 |
120 | 16 | 560 | 38 | 1140 | 118 |
140 | 17 | 580 | 39 | 1180 | 124 |
160 | 18 | 600 | 40 | 1220 | 130 |
180 | 19 | 620 | 41 | 1260 | 137 |
200 | 20 | 640 | 42 | 1300 | 144 |
220 | 21 | 660 | 43 | 1350 | 154 |
240 | 22 | 680 | 45 | 1400 | 162 |
260 | 23 | 700 | 47 | 1450 | 170 |
280 | 24 | 720 | 49 | 1500 | 178 |
300 | 25 | 740 | 51 | 1550 | 186 |
320 | 26 | 760 | 53 | 1600 | 194 |
340 | 27 | 780 | 57 | 1650 | 203 |
360 | 28 | 810 | 60 | 1700 | 212 |
380 | 29 | 840 | 64 | 1800 | 222 |
400 | 30 | 870 | 68 | 1900 | 235 |
420 | 31 | 900 | 72 | 2000 | 250 |
Table: mastery brackets and mass processing batches. Note that processing mastery brackets are not evenly spaced out at every 50 mastery like in other lifeskills but they vary from 20 to 100 mastery.
5. How much processing mastery do I need?
In other lifeskills, more mastery is always better. That only applies to processing to a certain point. Having higher processing mastery lets you process items at a faster rate but weight is still a limiting factor. With high enough mastery it's possible that your character will run out of weight before checking back on your processing. Increasing processing mastery beyond that point won't increase the number of materials you can process in one afk session. Also processing mastery scales fairly linear. There are no major breakpoints.
So here's my advice:
6. Why can't I mass process this item?
The is no mass processing for Simple Alchemy, Simple Cooking, Imperial Cuisine, Imperial Alchemy, Guild Processing, Manufacturing.
Though some recipes have alternative '10x' versions which let you do 10 crafts at once by adding a certain item:
Processing Type | Recipe | Item | How to obtain | Requirement |
---|---|---|---|---|
Simple Alchemy | Central Market | - | ||
Simple Alchemy | Party Elixirs, Blue Elixirs, Draughts | Material Vendor | Alchemy skilled 1 | |
Simple Cooking | Cron Meals | Cooking Vendor | Cooking skilled 1 | |
Imperial Cuisine | Cooking Boxes | Old Moon Manager | Cooking artisan 1, | |
Imperial Alchemy | Medicine Boxes | Old Moon Manager | Alchemy artisan 1, |
Top: '10x' recipe - Bottom: regular recipe
7. How many items does a craft yield and what affects it?
Proc rates
Most recipes yield 1-4 items (~2.5 on average)
but proc rates can vary between recipes. The table below shows proc rates as well as other info for common processing recipes.
You can also check proc rates by going to a specific recipe on bdolytics and comparing the output materials to the number of crafts.
What affects the proc rate?
Shaking, Grinding, Chopping, Drying, Diltering, Heating cap out at a certain processing level. For example, timber caps out at artisan 6 and ore at master 1. Once you're master 1, you'll have the maximum proc rate on 99% of recipes. A few recipes, like
Simple Alchemy, Simple Cooking, Imperial Cuisine, Imperial Alchemy, Guild Processing, Manufacturing recipes have fixed rates and are not affected by processing level. You can let your beginner 1 alt do these recipes without worrying about losing out on procs :)
Common processing recipes
Recipe | Example | Process Type | Proc Range | Proc Avg | Level Req. | EXP | Time | Required Knowledge |
---|---|---|---|---|---|---|---|---|
Plank (T2) | Chopping | 1-4 | 2.5 | Artisan 6 | 200/500 | 6/60 | - | |
Plywood (T3) | Chopping | 1-4 | 2.5 | Professional 6 | 500 | 6/60 | ||
Sturdy Plywood (T4) | Heating | 1-3 | 2 | Professonal 1 | 1000 | 6/60 | ||
Melted Shard (T2) | Heating | 1-4 | 2.5 | Master 1 | 200/500 | 9/90* | - | |
Ingot (T3) | Heating | 1-4 | 2.5 | Artisan 1 | 500 | 9/90* | ||
Precious Ingot (T3) | Heating | 1-4 | 2.5 | Artisan 1 | 800 | 9/80** | ||
Mixed Ingot (T3) | Heating | 1-4 | 2.5 | Artisan 1 | 800 | 6/60 | ||
Pure Crystal (T4) | Heating | 1-3 | 2 | Professonal 1 | 1000 | 6/60 | ||
Precious Pure Crystal (T4) | Heating | 1-3 | 2 | Professonal 1 | 1500 | 6/60 | ||
Hide (T2) | Drying | 1-4 | 2.5 | Professonal 1 | 200/500 | 9/90 | - | |
Fine Hide (T3) | Drying | 1-4 | 2.5 | Skilled 1 | 500 | 9/80 | ||
Supreme Hide (T4) | Shaking | 1-3 | 2 | Apprentice 1 | 1000 | 9/80 | ||
Feather (T2) | Filtering | 1-4 | 2.5 | Professonal 6 | 200/500 | 6/60 | - | |
Fine Feather (T3) | Filtering | 1-4 | 2.5 | Skilled 6 | 500 | 9/80 | ||
Supreme Feather (T4) | Shaking | 1-3 | 2 | Apprentice 1 | 1000 | 9/80 | ||
Gem (T2) | Grinding | 1-4 | 2.5 | Artisan 1 | 500/1000 | 9/80 | - | |
Resplendent Gem (T3) | Grinding | 1-3 | 2 | Skilled 1 | 1000 | 9/80 | ||
Special Gem (T4) | Shaking | 1-2 | 1.5 | Apprentice 1 | 2000 | 6/80 | ||
Chopping | 1-4 | 2.5 | Artisan 6 | 500/1000 | 6/60 | - | ||
Chopping | 1-3 | 2 | Professional 6 | 1000 | 6/60 | |||
Heating | 1-3 | 2 | Artisan 1 | 1500 | 6/60 | |||
Shaking | 1-4 | 2.5 | Skilled 1 | 150 | 6/60 | - | ||
Shaking | 1-4 | 2.5 | Skilled 1 | 150 | 6/60 | - | ||
Drying | 1-4 | 2.5 | Skilled 1 | 300 | 9/60 | - | ||
Grinding | 1-4 | 2.5 | Professional 1 | 70 | 6/60 | - | ||
Shaking | 1-4 | 2.5 | Skilled 1 | 150 | 6/60 | - | ||
Thread/Yarn (T2) | Heating | 1-4 | 2.5 | Artisan 1 | 500 | 6/60 | - | |
Fabric/Wool/Silk (T3) | Grinding | 1-4 | 2.5 | Professional 1 | 1000 | 6/60 | - | |
Grinding | 40-60 | 50 | Artisan 1 | 80 | 9/80 | - | ||
Grinding | 60-100 | 80 | Artisan 1 | 80 | 9/80 | - | ||
Filtering | 1-4 | 2.5 | Artisan 1 | 300 | 6/60 | - | ||
Chopping | 1-3 | 2 | Artisan 1 | 1000 | 6/60 | - | ||
Grinding | 1-4 | 2.5 | Artisan 1 | 500 | 6/60 | - | ||
Cron Meal | Simple Cooking | 1 | 1 | Beginner 1 | 0 | 6 | - | |
Draught | Simple Alchemy | 1 | 1 | Beginner 1 | 0 | 6 | - | |
Party Elixir | Simple Alchemy | 1-2 | 1.8 | Beginner 1 | 0 | 6 | - | |
Blue Elixir | Simple Alchemy | 1 | 1 | Beginner 1 | 0 | 6 | - | |
Simple Alchemy | 1 | 1 | Beginner 1 | 0 | 9 | - | ||
Simple Alchemy | 1 | 1 | Beginner 1 | 0 | 9 | - | ||
Simple Alchemy | 1 | 1 | Beginner 1 | 0 | 6 | - |
Notes about this table
- Level Req.: Level required to gain the maximum proc rate
- EXP: Processing EXP. when two values are shown, the first one indicates the regular proc (e.g. ash plank: 200 EXP) and the second one the rare proc (e.g. ash plywood: 500 EXP)
- Time: regular processing / mass processing time in seconds
* Zinc shards/ingots take 6/60 seconds. Ores are a huge mess in general.
** Some 9 second recipes seem to take 80 seconds when mass processed. Don't ask me why.
Source for the data: Daz' sheets, bdolytics, in-game testing for the times.
8. How long can I afk process for?
It depends on the materials you're processing and your max weight. This list shows the weight of common materials:
Item | Weight (LT) |
---|---|
Timber | 0.5 |
Ore, Gems, Stone | 0.3 |
Hide, Fabric, Feathers, Flour, Dough | 0.1 |
Cheese, Cream, Butter | 0.01 |
On bdolytics, you can check how long you can process for before running out of weight:
- Open the settings and enter your weight, fairy feathery steps level, processing mastery, success rate and whether you have the processing costume (more on the processing costume in question 13)
- Go to the recipe page of the item you want to process.
- Go to the WEIGHT tab.
- Read the Max. Crafts and input it as the Craft Quantity.
- Go back to the INPUT&OUTPUT tab and check the time.
Overnight Processing
Some items are so light that you can process them for multiple hours or even overnight.
Common recipes for overnight processing are
9. Why can't I chop plywood / heat pure crystals?
To chop planks into plywood (T3) you need
Beginner Knowledge Quest Chain
Starting quest | |
Starting NPC | |
Requirements | Apprentice 4 gathering OR have completed |
Rewarded knowledge |
Walkthrough by X3no Pain on Youtube (it's for console but works the same way on PC)
You can track the quest in-game via the quest menu:
- In the quest menu (O key), go to the 'Suggested' tab and look for [Life]Certificate Skilled Paradigm.
- Make sure that you fulfill the quest requirements.
- Make sure to have all quests are enabled.
Skilled Knowledge Quest Chain
Starting quest | |
Starting NPC | |
Requirements | Gathering skilled 10 AND processing skilled 5 AND all 6 pieces of beginner knowledge |
Rewarded knowledge |
Walkthrough by X3no Pain on Youtube (it's for console but works the same way on PC)
Note: The skilled quest chain asks you to craft supreme hide, which requires
Help, I can't see the starting quest!
Possible Reasons:
- You don't fulfill the quest requirements (see table above)
- You don't have all quests enabled (see image above)
- You already have the knowledge: check the knowledge tab (H key) -> Life Skill -> Certificates
- You have already completed parts of the quest chain. Check if the quest chain in the 'Suggested' tab shows 0/4 (beginner) or 0/17 (skilled). If it shows for example 0/16 you have already completed the first quest in the skilled chain.
10. What gear do I need?
You technically don't need any gear to process. A processing stone is needed if you want to mass process recipes. Beyond that, increasing your mastery and processing success rate can massively speed up the rate at which you process items.
Here are my personal gear recommendations based on silver efficiency. Feel free to go for a different setup where you see fit.
Beginner
Slot | Recommended Gear |
---|---|
Processing Stone | TRI |
Clothes | TRI |
Total cost: ~300 mil
This gear will give a total of 260 processing mastery, which lets you process 23 batches at once. This does not include any additional mastery you may have from levels or from accessories.
Intermediate
Total cost: ~1.5b - 3b
TET ~1.5b
on average. For artifacts, it's fine to run whichever ones you have at the moment. The Clang!Clang! lighstone combo is great value and makes reaching 100% success rate a piece of cake.
Advanced
Slot | Recommended Gear |
---|---|
Processing Stone | TET |
Clothes | TET |
Artifacts | |
Lighstones |
Total cost: ~4b - 10b
The endgame setup will let you reach between 1000 and 2000 mastery depending on your processing level and accessories. TET
Here is a general artifact, crystal and lightstone setup:
Which artifacts should I use?
In theory, the Clang!Clang! set (20%) and seafood cron meal (10%) together with the base success rate (70%) should get you to 100%. But as the Clang!Clang! set seems to give less success rate than indicated, you will need to add a verdure draught or one success rate artifact to reach 100%.
In general, I would prioritize mastery artifacts (if it makes you hit a bracket) > success rate artifacts (if you don't have 100%) > EXP artifacts.
Buy or enhance gear?
Lifeskill gear is generally cheaper to buy than to enhance yourself on average. You can check mastery gear enhance costs using this sheet.
11. How can I get processing artifacts?
Processing artifacts drop from imperial cooking turn-ins. The chance to get an artifact is quite low (you can expect one to drop maybe every 5-10 turn-ins) so it might take a while until you get the artifact you want.
You don't need to worry about having perfect artifacts. While working on getting processing artifacts, you can still run a lightstone set using general-purpose artifacts like
12. Do I need the pearl shop costume?
When using a processing costume, the processed materials will go into your character's inventory. That means your character will only stop processing once you go overweight. Effectively, the processing costume lets you stay afk for longer (about 2 times longer as without the costume) before refreshing your processing. BUT the processing costume will not increase the afk time on recipes where the output materials are heavier than the input, like flour, dough, cream, butter and cheese. So the usefulness of the processing costume depends on what you are processing.
13. Should I use mastery or silver embroidered clothes?
Mastery clothes and silver embroidered (SE) processing clothes have different benefits yet similar effects:
- Mastery clothes: Processing mastery -> higher batch processing -> faster processing rate
- SE clothes: Processing success rate -> faster processing rate. Additionally, processing EXP.
However, the success rate from SE clothes won't have any benefit if your success rate is already at 100%. It's very easy to reach 100% success rate with mastery clothes, for example base (70%) + seafood cron meal (10%) + Clang!Clang! set (20%) + verdure draught (20%). In practice, the success rate is only useful when you don't have all buffs running.
Therefore:
- For profit: Always use mastery clothes. The extra mastery brackets are more valuable than success rate 99% of the time.
- For EXP: You have to weigh the extra mastery brackets from mastery clothes against the extra success rate and the processing EXP from silver clothes. Depending on your mastery and grade of clothes available to you, either one can be better. You can do an exact comparison using this sheet. Though based on this chart, mastery clothes are preferred when going for EXP in most cases.
14. How do I level processing?
Beginner to Professional
Chances are, you have
Professional to Artisan
You can take the materials from leveling to professional and grind
To liquidate the materials you can either try to sell them on the market or turn them into life clothes (e.g.
Artisan to the moon (guru 50)
The ship repair material method is very popular for power leveling processing.
Some notes on the method:
- Expect very low afk times when chopping timber. See see question 20 for how to increase your maximum weight.
- The EXP bug is not limited to timber processing. It applies to all materials with a direct T3 proc on T1->T2 recipes, like ore, feathers and hide. It does not work for fabrics because the processing type switches from T1->T2 (heating) to T2->T3 (grinding), which means T1->T2 can not proc T3 materials.
Can I level processing and profit?
You sure can. Consider processing ore into ingots and timber into plywood, which will be slightly less EXP/H than the timber->SRM route but can be profitable depending on market prices.
You can check the bdolytics processing table for processing profits and EXP values.
Also, here is a link to Bearist's Processing EXP Calculator.
15. Which EXP buffs can I run while leveling processing?
I would pick buffs based on which ones you have access to and which buffs are reasonable to use.
16. How to make money with processing?
Where to start?
To get your foot into processing, you can take materials you or your workers collected and craft them into materials used for other lifeskills. For example, you can process
If you process a lot, you will need to buy materials off the market. If you intend to process items for the market, you'll want to gain a basic understanding of which materials are in demand and what they go into, as shown below.
The processing market
The processing market can be broadly divided into three groups based on what is generating the demand for materials.
Market | Characteristics | Examples |
---|---|---|
Crates / Alch stone upgrades | High supply, high demand, stable profits | |
Cooking | High supply, high demand, stable profits | |
Workshops | Low supply and/or low demand, high but unstable profit potential |
Recipes like plywood, ingots, flour and dough are perfect for making money without much effort since they are in high demand. The profit on those recipes tends to be rather low though.
The bdolytics market processing table
You can check processing profits and additional info with the bdolytics processing table.
The table can be a bit overwhelming at first, so I'll explain the info it shows.
- Name: Name of the recipe
- Favourite: Lets you bookmark recipes by clicking on the heart icon
- Silver/Hour: Profit for one hour of processing when buying the materials and selling the product to the market (will adapt based on how you customized the recipe)
- Market Price: Market price of the product
- Price Change: Current Market Price compared to the Market Price 7 days before
- Daily Volume: Number of items sold per day, averaged over the past 7 days
- Volume Change: Current Daily Volume compared to the Daily Volume 7 days before
- Experience: Experience per craft. If two numbers are given, e.g. 200/500 it refers to the main result and rare proc
Sort and Filter
Additionally, you can sort the table by one or more columns and search for specific items through the search bar. For example, if you search for
Pitfalls
There are a few pitfalls you want to avoid when choosing items to process for the market:
1. Picking a recipe with low daily volume.
While it can make sense to process low-volume items, those usually require special attention (question 18). I recommend sticking to high-volume items. When I use the processing table, I tend to first sort it by Daily Volume before looking at the Silver/Hour of the recipes to ensure all recipes have sufficient volume.
2. Not checking the input material availability.
17. Do I have to combine processing with trading to make it profitable?
Short answer: No.
It can make sense to pack processed materials into crates for certain playstyles, for example when you process a lot or have no
Long answer: See my post on this topic.
18. What about that 3 bil/H recipe on bdolytics?
This is a screenshot from the processing overview.
Processing is 3 bil/H?? I have to get on that! Where's the catch?
Problems
Problem 1: Limited demand
3 bil/H
looks pretty good, huh? But take a look at the daily volume: 220
units sold a day. In an hour of processing at 2k mastery, you could produce 25k
dawn fallen silk, which is enough to fully supply the market for almost 16 weeks. Therefore you should take the 3 bil/H
figure with a huge grain of salt. Effectively what it means is: any time spent on this recipe is very much worth it but this time is heavily gated.
Problem 2: Limited supply
Problem 3: Price fluctuations and razor-thin margins
Since supply and/or demand for those items is so small, prices tend to fluctuate a lot. Unfortunately, a slight change in input material or product price can easily make these recipes go from +3 bil/H
to -3 bil/H
.
Solutions
Niche market processing means researching recipes on your own and dealing with the inherent difficulties of these recipes. Here are possible solutions to the problems outlined above:
Solution to Problem 1
Expand your profit avenues by crafting and selling multiple items at once not to oversupply the market.
Solution to Problem 2
Address supply problems by pre-ordering items. You an also consider gathering them yourself, though you'll first want to evaluate whether that's a worthwhile use of your time.
Solution to Problem 3
Forming product chains can stabilize margins, for example turning self-made
I hope this outlines why niche market processing is a lot more difficult to get into than processing for the common markets. To get into niche market processing, you'll be spending initial time on research and then time each day checking prices and listing/re-listing items. The return on the time spent processing and managing your sales can far exceed the income on other activities. But I personally find it quite stressful.
That's why I like to look at niche market processing not as profit per hour
but profit per headache
. Make of that what you will :)
19. Help, I can't equip a processing stone on my season character D:
Season characters can't equip any gear that gives mastery, processing stones included. That means season characters cannot use mass processing. We can only hope that PA implements a solution for this in a future patch.
20. How do I increase my weight for processing?
Source | Weight |
---|---|
200 LT | |
100 LT / 300 LT | |
Crystals (see question 10) | up to 490 LT |
Clang! Clang! lightstone set | 30 LT |
4x | 150 LT + 60 LT if using HAN crystals |
up to 50 LT (tier 4) per pet | |
Strength level | up to 40 LT at lvl. 30 |
Loyalty weight | 50 LT, up to 4x |
Pearl shop weight | Up to 1050 LT |
Fairy skill (Feathery Steps I-V) | 5% - 25% of total weight |
100 - 400 LT | |
100 - 600 LT |
Resources
- Lifeskill Discord
- Mastery gear cost sheet
- SE vs. manos clothes sheet
- Bearist's Processing EXP Calculator
Feedback is always welcome!
Thanks for reading :)
If you have questions, corrections or suggestions, here are some ways in which you can reach out to me:
- Leave a comment below this guide.
- Leave an (anonymous) response on the feedback form
- Write a message to Summer#8727 or @ me in the Lifeskill Discord.
Thanks to the people who pointed out mistakes / gave suggestions:
- Dr. Phil
- Suxage